UNCHARTED 4 is the BlockBuster GAME !!!

UNCHARTED 4 was announced the best game ever

Uncharted 4 gameplay wallpaper
source from http://getwallpapers.com/collection/uncharted-4-wallpaper-hd
Uncharted 4 game wallpaper
Nathan Jumping from a cliff to survive goons outbreak while on the hunt of a treasure

About Uncharted 4 :

When it comes to production, everyone knows Naughty dogs Production always makes an impact on their audiences. No one ever imagined UNCHARTED 4 will be the biggest success ever. Over 16 million copies sold worldwide for this game.

This game has the greatest storyline, which keeps your enthusiasm intact to reach the end of the game. I have played many games but Uncharted 4 is the one which beats every single title available in the market, even today no game could stand against this game.


Nathan Drake

three years after the assertion of Drake’s Deception (third round of the plan), Thief’s End (fourth round of the course of action) follows Nathan Drake. Nathan is a continuing with a run of the mill life by a surrendered fortune tracker, as he finds a decent pace senior kin shows up out of the blue to meet and daze him, his kin Samuel is in a predicament and goes with the desire that Nathan could save him from a savage dictator. Another experience starts which joins finding Captain Henry Avery’s impossible amazing privateer treasure.







character of uncharted 4 game
All character included in this game starting from the main character Nathan Drake



Uncharted 4 is a Naughty Dog production. Funded by Santa Monica Studio which has spent more than 50$ million dollars only on the production. Marketing, as well as another promotional cost, was different than actual production cost. more than 300 artists worked on this game to create such an impact on the audience. this game has won several awards such as the BAFTA Game Award, Writers Guild of America Award, Best game narrative, etc.



This game has breathtaking and wow sequences, some of them have made a huge impact on the audience, even if you don’t play just watching a game gives you goosebumps. one of my favorite sequences, I would like to show you please watch till the end and i am sure you’ll love it. (This sequence has got more than 6 million view and still counting)



A Thief’s End showed up May 10, which was at the center of Sony’s money related Q1 2016, and it was a key supporter of the PlayStation division’s $427 million in working compensation. Those advantages were up a colossal 126.3 percent consistently. So while hardware wages were down for Sony, gamers went insane for its item. That prompted the organization to detail some record deals in the $99.6 billion worldwide gaming market.


UNCHARTED 4 was one of the greatest experiences of my life. I really love this game, even after finishing this game multiple times, I feel like playing it again.

Please do not forget to visit the official site to know more about the game: https://www.unchartedthegame.com/en-us/games/uncharted-4/




Virtual Production example

if there’s a buzz word right now in filmmaking and visual effects, it is probably 

If you are making a live-action film (vfx production) with characters. Traditionally what you would need is a camera, actors, and a location. With virtual production, the camera, actors, and location. It is completely synthetic but the result. Thanks to many recent technological developments. We can still largely follow the ‘rules’ of live-action filmmaking.

glimpse of virtual production where character is acting in front of the camera

Virtual production tends to be used to help visualize complex scenes or scenes that simply cannot be filmed for real.

In general, though, virtual production can refer to any techniques that allow filmmakers to plan, imagine, or complete some kind of film element. Typically with the aid of digital tools. Previs, techs, postvis, motion capture, VR, ar, simul-cams.

Live-Action Virtual Production

Virtual production tools in live-action tend to relate mostly around the capturing of action with simul-cams or virtual cameras. These effective screen acting as virtual cameras that can be tracked just like motion-captured actors are tracked so that someone looking at the screen – a director – can see an almost-finished composed image of what the final shot may look like. The whole idea is to simply replicate what you might do with a live-action camera, but that you can’t do with such a camera because you might be crafting a synthetic world or synthetic characters that cannot be filmed for real.

But it’s not just about being able to visualize these synthetic worlds, it’s also about being able to change them quickly, if necessary. Which is why real-time rendering and game engines have become a big part of virtual production, and why real-time rendering and live-action filmmaking and visual effects have started to merge.

Virtual production in TV

If you’ve seen a weather presenter or newsreader interact with broadcast graphics during a television broadcast, then you’ve already seen one of the other major uses of virtual production. Such broadcasts are now incredibly common – they also came to the further attention of many audiences recently when The Weather Channel produced a visualization of a possible storm surge impact from Hurricane Florence. That work, in particular, relied on Unreal Engine.

Broadcast producers make use of virtual production. They can control the environment being filmed. Typically a greenscreen studio with fixed lighting and cameras. It is easily tracked. Several systems allow for real-time graphics to be ‘overlaid’ over presenters and interact with them (Ncam is also a major player in this area).

Broadcast producers make use of virtual production often because they can control the environment being filmed in – typically a greenscreen studio with fixed lighting and cameras that can be easily tracked. Several systems allow for real-time graphics that ‘overlaid’ over presenters. It interacts with them (Ncam is also a major player in this area).

The future of virtual production, and your project

Virtual production is something the big films and the big television shows are using. But is it something that smaller, independent filmmakers can take advantage of?

Blur Studio director Kevin Margo is among several filmmakers who present a useful working example. He recently released his fully-CG Construct short which utilized virtual production techniques to tell a story of repressed robot construction workers. The short was Margo’s exploration into virtual production, as well as GPU rendering options, including with Chaos Group’s V-Ray. Many of the filming techniques used had also been regularly relied upon for Margo’s game cinematics work at Blur. The video below showcases some of his virtual cameras approaches.

The two major game engine producers, Unreal and Unity, are certainly pushing virtual production. It’s their engines that are the backbone of many real-time rendering and virtual set production environments.

So, where can you look for further information on getting into virtual production? Here are a few starting points:

  • Unreal has just launched a dedicated hub for virtual production
  • Unity has a dedicated page on its website for filmmaking aspects of its game engine
  • Dutch startup Deepspace is concentrating on delivering virtual production services mostly for previs
  • Markerless motion capture suit maker Rokoko has a virtual production kit available, that incorporates its Smart suit Pro, a SteamVR tracking system, and other hardware and software to help realize scenes virtually